what does a tree need to grow in minecraft

A time-efficient subcontract, working for oak and birch trees.

Tree farming is the process of planting a big number of saplings and waiting for them to abound into trees. These copse are then harvested for wood and more saplings, which tin can be used to grow another generation of trees. This can be repeated indefinitely, yielding a regular supply of logs without the hassle of covering large areas of terrain, therefore making woods a renewable resource. A secondary benefit of tree farming is that it allows conservation of the surrounding surroundings. The use of bone meal can speed up the procedure, or players can simply institute the saplings and go do something else while they grow.

For detailed data on the mechanics of tree growth and construction, see the commodity on trees.

Contents

  • 1 Uses
  • ii Which blazon of tree is best?
    • 2.1 Harvesting
    • two.ii Forest texture
    • 2.3 Tree comparisons
  • three Farming diverse types of trees
    • 3.1 Simple farming
    • 3.two Giant tree farming
    • three.three Oak tree farming
      • 3.3.one Infinite-efficient farming
    • 3.iv Farming bandbox and birch
    • 3.5 Farming acacia
    • 3.6 Farming pocket-sized jungle trees
    • 3.7 Farming huge fungi
    • three.8 iii+ in 1
    • 3.nine EthosLab'south tree farm
  • four Automatic tree farms
    • 4.1 Auto grow, manual harvest designs
      • four.ane.1 Minecraft for Dummies design
      • 4.1.2 Frilioth'southward design
      • 4.1.3 Mumbo Jumbo'south design
  • 5 1.14 TNT farms
    • 5.1 AFK tree farm designs
      • 5.1.ane AFK-able universal tree farms
      • v.one.2 Automatic dark oak tree farms
    • five.2 Cocky-sustaining huge fungus farm
    • 5.3 AFK-able huge fungus farm
  • vi ane.13+ stripped log farms
    • 6.1 AFK-able avant-garde stripped log farm

Uses [ ]

Tree harvesting is an essential get-go step for any player in Survival way. The wooden blocks can be harvested for wood, without requiring tools, although an axe quickens harvesting. Each wood can be crafted into planks and sticks, which are used to craft tools, like a wooden pickaxe and similar forest-derived materials.

Wood can also be smelted into charcoal, a functional, hands renewable substitute to coal.

When leaves are harvested, or decay naturally, they accept a chance to drop a sapling of their own species, which can be planted to grow a new tree. Decomposable oak and nighttime oak tree leaves also have a 1/200 chance of dropping an apple tree.

Destroying leaves does not require a tool; a sword is negligibly faster than bare easily but wears out the sword. Using a hoe increases the speed of breaking leaves, with an atomic number 26 hoe able to mine them instantly. Using shears harvests usable leaf blocks for the thespian to choice up and later place elsewhere. Use of fire likewise destroys leaves quickly, but when used on a tree, fire besides destroys much of the wood. Also, any leaf block unconnected or as well far from a block of wood decays naturally over fourth dimension.

Which type of tree is all-time? [ ]

Considering all eight types take different advantages and disadvantages, the best tree to choose can vary with the situation:

Harvesting [ ]

  • Oak is plentiful and user-friendly in meaty spaces, making it the all-time at the beginning of the game. Oak leaves can as well drop apples.
  • Birch grows quickly and has the most compatible elevation, and is ideal for automated farming, making it the best in moderately sized fields.
  • Dark Oak grows extremely quick, has a larger average yield than oak, and is considerably more compact and safer to harvest than jungle giants. Nighttime oak leaves tin can also drop apples. Difficult to subcontract automatically.
  • Jungle size and its tendency to spawn branches is ideal for mass-product of raw woods yield per tree, making it the best tardily game tree if provided plenty of time and infinite. The giant variant is difficult to farm automatically, however the smaller version is considerably easier to automatically farm.
  • Acacia is platonic for space-efficient farming. Also difficult to subcontract automatically, however the amount of logs per tree almost makes it viable.
  • Bandbox is easy to find, merely is as well alpine for user-friendly harvesting, and is not particularly user-friendly to farm. The behemothic variant is practiced for fourth dimension-efficient wood-quantity especially when a spiral technique is practical to harvest information technology. The giant variant is difficult to automate, notwithstanding, with a fast enough layout it is well worth it.
  • Huge mucus is only found in the nether and require a nylium block to grow on. They are space-efficient, even so. They grow only when os meal is used. The well-nigh nonexistent growth restrictions permit peachy freedom for automated farming. And much like the giant bandbox copse, if yous have a fast enough layout it is well worth it.
  • Azalea copse can exist farmed for azalea and flowering azalea leaves. They also yield oak wood without the take chances of growing a difficult to remove big oak tree. Azalea trees tin also be fully automatically farmed without any player input using moss farms.

Forest texture [ ]

Different kinds of copse have unlike wood textures. If edifice wooden structures, you lot may choose a specific type of woods for its texture. Because the efficiency difference among tree types is only slight, appearance often has priority. If building or decorating with multiple wood types, having a tree farm for each is as well useful.

Tree comparisons [ ]

Oak Trees
Advantages Disadvantages
  • Arguably the easiest tree to find.
    • Plant in nigh every biome.
  • Due to the possibility of large trees and their large number of leaves, they tin give more saplings on average.
  • The smallest forms take less infinite than other copse, and tin be grown in pocket-size spaces.
  • Saplings can exist found in villager chests.
  • Matches forest in "naturally generated" structures (with some exceptions).
  • Minor chance (0.v%) for leaves to produce apples.
  • Big variation between trees, ranging from 4 logs per tree to over forty.
  • An oak tree within 2 blocks of whatever flower has a 5% chance to produce bee nests.
  • Normally the leaves start less than two blocks higher up basis, so you have to destroy them first in order to go to the log.
  • Large oak trees tin be extremely tricky and deadening to fully harvest.
Birch Trees
Advantages Disadvantages
  • Grows quickly.
  • Leaves ever announced two or more blocks above ground, making harvesting a little quicker and easier.
  • Consistently sized, slightly larger than small oak trees.
  • Small enough to harvest completely from the ground.
  • Appears in several mutual biomes.
  • A birch tree within two blocks of whatever blossom has a 5% adventure to produce bee nests.
  • Needs more vertical and horizontal space than the oak.
  • On average, yields the least wood per sapling of all copse, meaning large birch farms require meaning horizontal space and a big amount of saplings to be constructive.
Spruce Copse
Advantages Disadvantages
  • Big spruce trees can be grown past planting four spruce saplings in a 2x2 square, which yields up to two stacks of spruce logs without any branches. The player can cutting into the tree in a spiral staircase shape in society to easily become to the top.
  • Spruce trees are found not but in taiga and variants, merely too in extreme hills, making them by far the easiest to get of all 2×ii trees.
  • Large spruce trees create podzol, making it possible to combine with a mushroom farm. Large bandbox copse tin also convert moss blocks into podzol, allowing for an efficient dirt farm to be created.
  • Leaves tin can spawn less than two blocks above ground, sometimes requiring you to destroy the lesser-nigh leaves in social club to accomplish the forest.
  • Can sometimes generate with few leaves, making sapling yield a petty inconsistent as fewer leaves means fewer saplings.
  • The modest form can frequently non exist fully harvested from the footing due to it existence a picayune taller than usual for i×1-size copse.
  • The giant form doesn't come with vines like the jungle giant, so they must be harvested by earthworks a staircase up or with the help of ladders
  • If the podzol is unwanted, removing it can be slow if a lot of mega spruces are grown.
Jungle Trees
Advantages Disadvantages
  • Large jungle trees, grown by planting four jungle saplings in a 2x2 square, yield a big amount of wood and leaves.
  • Like shooting fish in a barrel and time efficient harvesting. If you harvest upwards in a spiral (or only use ladders), no look is needed for the vines to grow.
  • A jungle tree farm can besides double as a cocoa edible bean subcontract.
  • Found only in a jungle biome, making it one of the rarest tree types.
  • Saplings drop half as often per leafage block compared to other types of copse. Every bit such, growing "modest" jungle trees without enchanted tools is very difficult without a big number of saplings to kickoff, many trees growing at once, and significant perseverance. Even jungle giants may occasionally produce fewer than 4 saplings. Use of a Fortune enchanted tool on the leaves increases the sapling drop charge per unit and tin make farming pocket-sized jungle copse viable.
  • Requires a huge open space, unsuitable for minor spaces, indoor, underground, or space-efficient farming.
  • Moderately dangerous to harvest, every bit you tin die from fall impairment. If you instead cull to screw upward and get the residual on the way back down (a little safer merely notwithstanding risky), it takes longer to harvest the whole tree. On peak of that, jungle giants' branches destroy blocks, including bedrock.
  • Fully harvesting a jungle giant is, past comparison, a long chore, comparable to harvesting several smaller trees in succession—depending on equipment and strategy, it can take a good chunk of a Minecraft solar day, if not more. It can also price a lot of durability on the player'south axe or require multiple wood or rock axes to be brought.
  • Annoying inconsistent sprouts of woods coming from the trunk as well must exist harvested.
Acacia Trees
Advantages Disadvantages
  • Drops more than saplings and woods than other minor trees due to its frequently 2 trunks, making it feasible for a space efficient, densely grown farm.
  • Just appears in the savanna biome, making information technology quite a rare tree type.
  • Difficult to harvest due to a rather unusual growth formation.
  • Odd layout of logs means efficient farming requires a larger gap between copse, resulting in more horizontal space.
Dark Oak Copse
Advantages Disadvantages
  • Abound extremely rapidly, usually inside a few minutes.
  • Dark oaks have a big average yield due to their 2×2 body: 42 blocks of woods and 6 saplings.
  • Like the oak tree, the nighttime oak drops apples. They yield about ane apple tree per 2 trees.
  • Considerably more compact and safe to harvest than jungle giants, only reaching vii-eleven blocks in height.
  • Requires iv saplings to plant. Unlike the jungle giants, at that place is no 1×one diverseness of dark oak.
  • Sapling production is low, as only 1 in 5 (or perhaps fewer) dark oak copse produce saplings plentifully. The residuum average is most 4 saplings per tree, making them a hard selection for a pocket-sized tree subcontract, and the player must be conscientious to gather all of the saplings dropped. In gild to exist sustainable, the farm requires a large corporeality of saplings. Use of a Fortune enchanted tool on the leaves increases the sapling drop rate and can make farming night oak trees viable.
Crimson and Warped Fungi
Advantages Disadvantages
  • Doesn't check for empty space when they abound, which ways they can be placed close together, and this also means that pistons can be placed adjacent to the trunk allowing for fast cycle speeds in automatic farms. Their shortest tree is also the smallest tree out of every variant.
  • Generates Shroomlight, an opaque calorie-free source.
  • Stems have an interesting unique bark texture, while planks have unique colors unlike other wood types.
  • Crimson and warped stems, planks, and wart blocks aren't ignited by lava or consumed by burn, so are useful for bridging or blocking lava.
  • Crimson trees sometimes have weeping vines growing from them, which tin be utilized every bit ladders.
  • The wart blocks create a lot of os meal, usually plenty to make more than bone meal than required to initially grow the mucus. This allows for creation of a playerless forest farm.
  • Half the fuel value of Overworld logs. Only way to use as furnace fuel is to make 8 sticks, yielding 4 furnace operations per log. Logs won't burn and can't exist smelted into charcoal, which is worth viii furnace operations.
  • Planks can't exist used for boats
  • Simply spawn in Crimson Forest and Warped Forest Nether biomes.
  • Wart blocks don't decay and must be cleared past player.
  • Wart blocks only good for composting, decoration, or as a generic non-combustible solid block.
  • Overworld leaves only require a pair of shears to mine instantly, while wart blocks require an Efficiency V diamond hoe to mine instantly.
  • Does not grow naturally; bone meal is required.
  • They cannot be height restricted, so alpine ones always accept a chance to abound.
  • If the histrion wants to create a fungi farm in the overworld, information technology requires use of a Silk Touch enchanted pickaxe to mine nylium.

Azalea Trees

Advantages Disadvantages
  • Can exist used to obtain lots of azalea leaves and flowering azalea leaves, besides as azalea bushes and flowering azalea bushes equally decoration. Bushes too are notably a flat block which do non spawn mobs.
  • Azalea trees produce oak wood without the hazard of requiring a large oak tree to be destroyed, which can be very tedious.
  • The shape of azalea copse means that no leaves need to be broken to go to the woods, unlike oak trees.
  • Azalea bushes and flowering azalea bushes can be automatically farmed via moss farms.
  • A playerless automated oak woods subcontract tin can be created using azalea copse.
  • Requires finding moss blocks in order to farm, which can exist difficult to obtain.
  • Azalea and flowering azalea bushes require bone repast to be grown into copse.
  • The block below a grown upward azalea tree will become rooted dirt, which may be an annoyance.
  • Azalea leaves and flowering azalea leaves practise not produce apples, unlike oak trees.
Mangrove Trees
Advantages Disadvantages
  • Mangrove trees can self-spread and replant themselves using propagules.
  • Mangrove saplings can be planted both on state and in water.
  • Requires finding a mangrove swamp, which can be tedious.

Farming diverse types of trees [ ]

Simple farming [ ]

What players need:

  1. At to the lowest degree 4 saplings of whatever kind
  2. A chest for storage (optional)
  3. An axe of any blazon to speed up the job (optional)

Kickoff dig one cake down. Count 4 blocks to the left and dig ane block down. 4 blocks left over again, dig one down. Repeat one more time. Then plant a sapling in every hole:

Wait a day (or use bone repast), so harvest the copse and become the saplings. Place the chest nearby to store the saplings (and axe, if players have one) in there. Then, you can extend the grid if you like, as long every bit all the saplings are the same type. (Mixing types can piece of work, only the timing and space requirements go a bit messier.) You can add together a torch in the center to make the saplings able to grow at nighttime and as well ward off some mobs.

Giant tree farming [ ]

A space-efficient giant spruce tree farm. Scaffolding is used for easy travel to the top.

Bandbox and jungle trees tin can be planted and grown merely like whatever other tree. But unless you lot only need a small-scale amount of wood quickly, this is not useful. Non only are regular jungle trees slightly as well big to harvest easily, but the jungle trees drop saplings rarely, and may not even replace the one used to abound them.

Still, four saplings can be grown into the respective "giant spruce" and "jungle giant" forms, by planting them in a 2×two formation:

Aside from the saplings, make sure there are no blocks less than 2 blocks away from the saplings (fifty-fifty torches), at whatsoever height up to the future acme of the tree trunk (up to 32 blocks). A huge tree needs a 2×2 thick trunk to grow. These copse average ~96 woods (one½ stacks), and some can exceed 2 stacks. Bone meal tin can be used on whatsoever one of the saplings to make the tree abound more quickly. (Dark Oak must exist planted similarly, only they don't grow tall enough to require the special harvesting techniques.)

  • Particularly if breaking the leaves on the spot, this can be virtually of a Minecraft day'south work. Plan ahead—you may want to wait out the night 10 or 15 blocks upwardly atop the body. Every then often, go back down to the footing to collect fallen wood and saplings—if you try to leave them until yous've finished, some of the kickoff logs and saplings reach their 5-minute expiration. The fastest way to harvest a giant tree is with a diamond axe and shears or an iron hoe.
  • If you're using stone axes, bring a spare, considering axes get used up quickly. With forest axes, bring at least 4 of them to be safe. Besides for your shears or hoe.

Harvesting trees is a bit harder, since the trees are actually tall. Y'all can exercise with a top-down technique or with a spiral-upward technique.

  • Top down: become up and cut down. Less thinking needed and more efficient for fast (enchanted diamond or netherite) axes.
    • Getting up:
      • For jungle giants, you can use those shears to harvest vines from 2 or iii sides of the trunk to consummate a track to the top, breaking or shearing the upper leaves.
      • For giant spruces or if you can't be bothered with the vines, you can simply bring a half-stack of ladders. If you do need ladders, only haven't got them, you tin take a block or few of wood in a column (that is, a groove up the trunk), use those to brand some ladders, and run the ladders up the groove, making more ladders equally needed and equally you mine the tree. Y'all might need to make a crafting table with the offset block.
    • When you reach the top, find one block of wood standing higher up the other three. Chop that to outset the canopy decaying.
      • For jungle giants, it's best to stand on the trunk and articulate all foliage above your foot level, then utilize the remaining leaves as a floor to get at branches and the edges of leafage. Go down level by level like this until you've got all the branches—sentinel for knots of leaf that aren't decaying even though they're separated from the trunk.
      • For bandbox trees, it usually suffices to cut away the leafage from the trunk (every bit far below your level as you tin reach), to speed decay.
    • When you've got all the branches for a jungle giant, or immediately for a behemothic spruce, you can simply cut your way down the trunk.
  • Spiral up: cut a staircase out of the tree. No actress tools needed. Every bit fast as top-down for normal axes.
    • Start by cutting three bottom blocks (acme i,2,3) out of the right (or left) side the tree. Become inside the infinite you but created, cut up iii college blocks (acme 2,3,4) on the neighboring office. Go upwardly that block, turn left (or right), and echo (height 3,4,five) until you lot brand it to the elevation.
    • Now make y'all way downwardly by going downwards 4 stairs, chopping away what is in a higher place you, and repeat. If you accept see a branch, cut that down first, using the leaves as a floor.
    • When you are on the ground, just terminate up the little stump you have left.

If yous desire to exist able to pause your piece of work or are just agape of heights, y'all can put a block of water around the clay blocks where tree sapings sit on. If you are working with spruce trees, increase the depth to two blocks in example leaves grow over them.

Oak tree farming [ ]

A space-efficient fully automated oak tree farm. A TNT Duplicator is used for automation.

Since the player can just harvest 7 blocks above the ground without climbing on something, the most efficient tree farm design limits the summit of copse to nine blocks. This allows 7 blocks of logs as a "trunk" and 2 block of leaves to a higher place that. This is achieved past adding a ceiling at tenth block in a higher place the ground, leaving a infinite 9 blocks loftier in which trees can grow. This allows all of the wood from the trees to be harvested quickly and with minimal try. The other pick is to grab what you tin can from the ground and use a flint and steel to burn down what you can't accomplish.

Information technology should exist noted that leaving ix blocks of infinite for trees to abound does not guarantee that all trees grow to this top. Copse grow with trunks iv-7 blocks in elevation, but not higher. Some may likewise grow branches despite the height limitation.

This acme event can as well be avoided by planting a sapling on the bottom of a 2-block-deep hole. This ensures that the top layer of the tree remains reachable, and has the added benefit of preventing mobs from hiding in the shadow of the tree and surviving daylight. It likewise prevents growth of the smallest size, whose leaves would be blocked by the hole.

Note that oaks can abound through sure blocks: Small oaks tin supervene upon many blocks (fences, glass (but non glass panes), paintings, stairs, pistons, torches, buttons, ladders and doors), while the branch wood of large oaks tin can grow through even solid blocks (including bedrock).

Considering trees grow underground with a nearby light source, and also grow when in straight or diagonal contact with other trees, quite meaty arrangements can be used for efficient use of space.

Underground saplings rely on torch light to grow. Diverse patterns of saplings and torches can be used to achieve varying degrees of space efficiency. Since saplings simply require low-cal level 9 to grow, a single torch starting at light level 14 can sufficiently light sixty saplings. However, this torch-efficient model comes at the cost of stability. Trees can grow and block the torch light to other saplings. Underground tree farms should stay clear of magma blocks because a bug relating to the South/East rule may let magma affect any leaf/wood blocks occupying the same corner [ verify ].

Infinite-efficient farming [ ]

It is also possible to grow copse to maximize wood for the territory. However, because the canopies overlap, y'all harvest fewer saplings. Oak, birch, jungle, and acacia trees ignore logs of their own kind when calculating when to grow. All the same, spruce trees still require two blocks betwixt other trees.

A space-efficient oak tree subcontract.

The most space-efficient way to forbid grown trees from blocking lite to other saplings is to have every sapling direct side by side to a torch (not diagonal). This strategy yields a basic infinite efficiency of 80% since the pattern is fabricated up of units of 1 torch + 4 saplings. The plus-sign shaped units can be arranged to completely fill an surface area.

It is recommended that the perimeter walkway and all blocks with a torch underneath be a unlike material, such equally asphalt. This allows for quick visual identification during re-planting, of which blocks get saplings and which get torches that may take been inadvertently knocked out during harvest. It is recommended to practise the same for torches on the wall, every bit these may go knocked off by growing trees. If you lot dig downwardly two blocks instead, and place the torches under glass blocks, the trees still receive the proper light level, and y'all are far less likely to inadvertently interruption your calorie-free structure during harvesting or replanting.

A xi by 7 farm, utilizing 61 Saplings and 22 torches, with a perimeter walkway.

This pattern takes account for the fact that all saplings side by side to the walkway are supplied past low-cal from the torches on the walkway. Thus the farm yields an efficiency of 84%.

Note when the tree farm is cutting down, the amount of returned saplings per tree is much lower than cut trees in a woods, as the canopy is shared by many trees. Using an atomic number 26 Hoe with Fortune Iii to break the leaves will, on boilerplate, will drop enough saplings to replant the subcontract.

Farming spruce and birch [ ]

Farming bandbox copse in an efficient way.

Unlike oak trees, spruce and birch copse never abound to a branched tree. This makes them easier to harvest, but to subcontract Birch and Spruce trees efficiently, more infinite is required. Birches tin be planted next to other birches with ii blocks of space between them since the birch leaves can overlap with other birch leaves. This same spacing holds true for spruces. However, when planting the dissimilar types of trees together, birch and bandbox trees demand iv blocks of space in between the saplings (the tree does not grow if leaves of a unlike tree are obstructing its path). Both birch and bandbox trees require 9 blocks of vertical space to a higher place the sapling to grow regularly (ten is more efficient for growth). Both spruce and birch grow with less space, but not equally regularly. Like other saplings, they must receive light level 8 or meliorate to grow.

1 2 iii iv 5 half dozen 7 8 9 10 11 12 xiii xiv
1
2
iii
iv
5
vi

Farming acacia [ ]

Acacia copse require six blocks of infinite from the sapling to the ceiling, if at that place is any, and at least two empty blocks to each wall. And then the minimum space that an acacia tree requires to grow is an empty rectangular cuboid over the sapling of 6(height) × 5(wide) × 5(long) blocks.

Farming small jungle trees [ ]

Using the same spacing every bit a birch farm, 1 tin grow individual jungle tree saplings as modest jungle copse. Without fortune enchantments, a single tree would non produce enough saplings to replace itself. A 3×3 grid of trees growing will normally produce enough saplings to replace itself in the long term, and occasionally produces ane-2 excess saplings. Afterward half-dozen-7 existent life hours of hovering over the farm, cutting downwards, and replacing trees as they abound, a profit of about 10-twenty saplings can be accumulated this fashion. A starting supply of 9 planted saplings and 18 back stock for the eventual stretch of losses is necessary to go on the initial tree filigree planted at all times. After enough iterations, the ultimate effect is a turn a profit in jungle saplings.

Farming huge fungi [ ]

Nylium Platform

Huge fungi require Bone Meal, Nylium and Fungi to farm. You lot can make a platform of nylium, employ bonemeal until it generates fungi, then rapidly grow the fungi and suspension the lesser stem to prevent the nylium from decomposable. Cutting downwardly the fungus, and break the vegetation and under wart blocks that generate and compost them, along with all the non-fungus vegetation that generates with using the bone meal on the nylium. With luck, you tin get enough os repast to practise it all over again. Y'all can ever subcontract some other vegetation to produce enough os meal to make sure you do not run out.

Nether exploration

Collecting huge fungi blocks in their own biomes is a great way to collect a sufficient amount of forest and decorative blocks early game.

The fastest way to use this method is to make an efficiency 5 netherite axe and hoe, and then travel to the nether and fly around using an elytra until yous come up across a warped or red forest. If information technology's a crimson forest, be sure to bring warped mucus to repel hoglins (must be planted, with an area of upshot of 15 blocks).

Afterwards planting a mucus, build a 3x3 platform of gold blocks with a beacon on top for the haste one effect. Fly up from the beacon base of operations and destroy the netherrack obstructing the beacon beam. The haste 1 consequence reduces the mining time per stalk cake by 2gt.

This as well helps when mining wart blocks and shroomlights, as when combined with an efficiency three netherite or diamond hoe, you lot tin can mine each block in 1gt. Setting up and removing a 1 layer beacon in the nether takes on average 600gt, and so this buoy method is effective only if you are mining more than 300 stalk blocks, or if it is necessary for instant mining more than than 38 blocks.

Once the beacon is ready, you lot can begin harvesting copse. Huge Fungi normally generate together in clumps, so information technology's best to climb to the pinnacle using twisting vines, and then mine from the top down. Be sure to use a hoe to mine the leaf blocks (wart blocks and shroomlights), and your axe to harvest the stems.

Greenhouse method Layout from to a higher place

Afterwards growing the Fungus

To marginally increase speed, behave with you a few shulker boxes of unbreaking 3, efficiency v, gold axes to reduce the mining speed past 1gt per stalk block.

Greenhouse

Identify two nylium in a 3x3 filigree pattern with 6 blocks in between each one. Then construct a h2o stream platform beneath information technology. Have the h2o stream funnel the items into a chest storage, connected past a hopper. To use the manual farm, place down a fungus on each nylium block, and then grow the fungi using bone meal. Now climb to the top using ladders, a bubble cavalcade, scaffolding or vines, and mine out the huge fungi from the top downwards. After harvesting the huge fungi, collect any items that didn't drib into the water stream beneath.

Semi-automatic

Semi-automated harvesting is when everything in a farm is self-sufficient except for the input.

In the case of semi-automatic huge fungi farms, this would be the placement of fungi plants and often, but non always, supplying it with os meal.

The positives of a semi-automatic pattern, is that they're fast, inexpensive to construct, lag friendly on small scales, and produces every block from the tree (wart blocks, shroomlights and weeping vines included).

3+ in 1 [ ]

You can much more easily collect all the logs if you farm multiple trees in a special shape.

  • It does not affair if the birch copse are replaced by bandbox or vice-versa.
  • To collect it in this fashion simply exercise as beneath:
  1. Chop all or most of the birch or spruce trees down to a stump and jump on each and every stump to collect the top logs.
  2. Cut a two-loftier notch into 1 of the oaks, ane block above where you currently are, and spring upward into it.
  3. Now yous can either bound ane college into the jungle or another oak's trunk subsequently collecting all the logs overhead.
  4. Continue step three until you lot take harvested all the upper logs.
  5. Get rid of the stumps or "pillars" you stood on.
  6. Echo all steps to content.

EthosLab's tree farm [ ]

In EthosLab'southward LP episode 51, Etho has a tree subcontract with 24 trees growing side by side in a 7x7 square. The tree/dirt function looks like:

The farm should be put to a higher place a flowing source of h2o to auto-collect the drops. In Etho'southward version, the farm is put in the eye of a 13x13 foursquare, and on each corner of the square is a h2o cake. This takes all drops from the leaves to the middle signal of the setup, where you tin can place a hopper.

After setting up the farm, just put a sapling (oak, birch, or spruce) on every clay block. If you desire to plant 25 trees, yous can put a dirt block in the dead center.

Automated tree farms [ ]

Although somewhat complex to build (as opposed to planting saplings and just waiting or applying os meal and then manually chopping them down), these automatic tree farms let you to harvest wood at a much faster rate by automating the gathering and cake breaking portions of tree farming.

Motorcar grow, manual harvest designs [ ]

Focusing just on the growth portion of the farm, these designs allow you to apace grow hundreds of trees past pressing down a mouse button and and then ignoring it. A dispenser with bone meal automatically forces the tree to abound, and a column of pistons pushs the trunk into a drove area where it is stacked in a big block for you to later 'mine'. The more complex designs also include leaf breaking, significant that you end up with a net positive on the saplings and in the example of oak trees go apples without having to do much of anything.

After a few minutes you and then go over to the storage area and mine out all the woods blocks in much the same style as you would cave-mine; meaning that y'all do not accept to waste time by moving from one tree to the other.

Minecraft for Dummies pattern [ ]

Smallest auto tree subcontract blueprint (no sapling collection, oak only)

Frilioth'south blueprint [ ]

Car tree farm design (breaks all leaves, for oak copse but)

Mumbo Jumbo's design [ ]

Auto tree farm pattern (breaks all leaves, tin use any tree type except spruce and dark oak)

1.14 TNT farms [ ]

As of update 1.xiv, it's possible to make a TNT based tree farm, or TNTree, with 100% drop rate for saplings, apples, sticks and logs.

AFK tree farm designs [ ]

Several mobs in the game tin can intermission blocks, and most of them accept been used for wood farming. An overly circuitous design featuring creepers was fabricated, but the insane size of it makes constructing it anywhere exceptionally difficult. A different blueprint that uses ghasts is also available and much simpler to make, yet when ghasts break blocks they destroy (without dropping) most of them, making tree farming with the ghast extremely inefficient.

The wither makes information technology possible to auto-break blocks by using the wither's power to interruption whatever blocks inside a iii×3×4 area (4x6x4 on bedrock edition) of it one second subsequently it has been damaged. The wither tin can exist trapped in boulder in whatsoever of the dimensions. Because of the larger breaking expanse on Bedrock Edition, you can grow oak, birch, jungle, acacia, bandbox, and even dark oak (by using boats to shift the breaking surface area) inside the breaking area of the wither.

A newer method of caging in the wither has also been found that enables a tree farm to exist build anywhere while at the same fourth dimension using the wither to break the wood blocks. Although potentially more dangerous than encasing the Wither in boulder (as in the to a higher place design), this cage has been institute to be completely reliable as long equally information technology is built correctly. It works by distracting each head with mobs without them beingness able to impairment those mobs.

AFK-able universal tree farms [ ]

These tree farms work with all tree types except for nighttime oak. The but reason it does not work with dark oak is because they have a 2x2 block trunk. The section below covers those.

Automatic dark oak tree farms [ ]

These are nearly non-existent because dark oak copse grow with a 2×2 trunk and accept extremely specific growth restrictions.

Self-sustaining huge fungus subcontract [ ]

Fungi tin can be generated from using bone meal on nylium. The bone meal tin can be generated past composting the Wart Blocks from a grown Huge Fungus. Combine this with a flying machine and a TNT duplicator for breaking the blocks and add some sorting mechanisms, a self-sustaining farm is fabricated.

Since nylium decays when an opaque block (similar tree stem) is to a higher place it, it is recommended that players stay away from the farm so that random ticks don't country on the nylium blocks. A smaller-scale version for logs only (without the TNT and composting) is shown to the right.

AFK-able huge fungus farm [ ]

Apart from beingness placed on it's respective nylium block, fungi take no growth restrictions thus removing the need for double piston-extender walls. This allows for rapid bicycle speeds, and fast rates for minimal build effort. Wart Blocks and Shroomlights can be composted to provide a semi-self-sustaining functionality.

Uncomplicated huge fungus farm for starter worlds

More advanced huge mucus farm for increased drops and efficiency

1.13+ stripped log farms [ ]

Players can also create farms that automatically place saplings and pause logs by either using an auto clicker or belongings f3+t in some versions. In ane.xiii, logs were changed to go stripped logs when right clicked by a player holding an axe of whatever kind. These types of farms won't give you lot the raw logs y'all need for building, merely can requite you sufficent wood for crafting mass items.

AFK-able advanced stripped log farm [ ]

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Source: https://minecraft.fandom.com/wiki/Tutorials/Tree_farming

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